Post news Edit news Delete RSS Feed The prologue chapter is under development – The test map will be released free of charge for everyone

As the story for the prologue is done, the development and design of the prologue chapter has been started! The test map will also be released; free of charge for everyone!

The Prologue:

As the story for the prologue is done, the development and design of the prologue chapter has been started!

The prologue takes place in Sarcoex Bloodrun’s apartment. This chapter is an introduction to the game mechanics and gameplay. You will learn how to control your character, learn how to escape an anxious situation, and more!

Here is a few screenshots (WIP):

7th July 2013 - Progress - Alpha 1.6.8 - Prologue

From a different angle:

7th July 2013 - Progress - Alpha 1.6.8 - Prologue


The Test Map:

For those who just want to test out some of the features of the game; the test map will be released free of charge for everyone (that includes they who haven’t supported the game through Alphafunding). The test map can be considered a prototype, it will only contain new features being tested and developed, and NOT features already implemented in the full game. This has been decided, so people that do not want to dig up their wallet (or are unable to) to support us through Alphafunding, can still be a part of the development process.

DISCLAIMER: This map will have many flaws, instability issues, have lots of bugs, and may even crash, if you have issues with the map, NO support is provided, and Sarcoex Games and the associated people is NOT responsible for any issues, errors, computer trouble; not limited to hardware and software errors. And computer crashes. And other computer malfunctions. USE AT YOUR OWN RISK.

The test map is due released 14th July 2013. This will be updated but a lot less regularly than the Alpha and Alpha Test releases.


Want to support the developers? Buy the game with the alpha funding program on Desura. Click the button below.

Desura Digital Distribution
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Sarcoex is Haunted Alpha Test 1.6.8.2 is released 7th June 2013 / 8th June 2013

Version 1.6.8.2 of the Alpha Test is released 7th June 2013 / 8th June 2013, depending on how quick the Desura staff is to confirm the release. Note that this is not the full release of the 1.6.8 update, but a test release, to test new features and search for those bugs (and bugspray them).

Windows

The Desura version will be ready to download as soon as the new version is verified by the Desura Staff. The DRM Free will be ready to download before (hopefully) 7th June 2013 23:59 (GMT +2)

Linux

The Linux Test build will be uploaded tomorrow (8th June 2013), hopefully the Desura version will be verifed at the end of 8th June 2013. And the DRM Free, will be simultaneously uploaded, and will hopefully be finished uploading before  8th June 2013 23:59 (GMT +2). The Linux Test build will go through a quick test before the uploading starts (The Windows Test build is already tested).

Chances include:

  • Added the ability to pick up batteries by pressing left mouse button
  • Fixed so the stone textures are less repeatable
  • Fixed the tooltip bug
  • Added a random triggered event (Event 1)
  • Added the ability to turn the flashlight off and on
  • Added the ability to run
  • Added a monster is stalking the player (Event 2)
  • Added safe zones
  • Fixed bug where the anxiety level is red, when the lights turn off
  • Fixed bug where the battery level of the flashlight is decreasing, even when flashlight is turned off

Want to support the developers? Buy the game with the alpha funding program on Desura. Click the button below.

Want to support the developers? Buy the game with the alpha funding program on Desura. Click the button below.
Desura Digital Distribution

Puzzle Solving:

Puzzle Solving

HINT: When solving puzzles or pressing buttons, open the inventory to unlock the mouse cursor, and hover the mouse cursor over the button you want to press, and press the left mouse button.

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5th June 2013 – Progress – Alpha 1.6.8

The monster stalking the player, and a small showcase of one of the random events.

The lights at the beginning of the game, has a random chance to burts and to be shut off, rendering the player in total darkness.

Some of the buildings, all puzzle areas are safe zones. So the player have time to think to solve the various puzzles. However, some puzzles (if enabled), involves the monster/monsters.
If the lights are turned off, the player can solve a puzzle to turn them back on again; fail the puzzle, and the lights will stay off.

5th June 2013  - Progress - Alpha 1.6.8

A poofer!

Red eye means high anxiety.

5th June 2013  - Progress - Alpha 1.6.8

Monster attacking the player.

5th June 2013  - Progress - Alpha 1.6.8
5th June 2013  - Progress - Alpha 1.6.8

Monster walking towards the player.

5th June 2013  - Progress - Alpha 1.6.8

As the player is in a safe zone, the monster patiently waits outside. On hard and hardcore difficulty, safe zones are disabled.


Want to support the developers? Buy the game with the alpha funding program on Desura. Click the button below.

Desura Digital Distribution

 

If you can’t afford to buy the game, or you have but want to support the developers even more, you can donate via PayPal.

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50% Discount from 23th May to 13th June

The Lead Developer; André Nilsen is going on a vacation, so during that week and 1 week after, the Alpha Funding for Sarcoex is Haunted is on SALE for a discount of 50%.

Desura Digital Distribution

During André’s vacation, there is no development progress. If you have any questions feel free to message the Project Manager; Anderwin, he will answer your questions when he isn’t busy.

A test version for the update 1.6.8 is being uploaded, and all that have bought the game or all that is invite to test the game can try out that new version. NOTE: That release is unfinished, and may have bugs, flaws and instability. USE AT YOUR OWN RISK. The test release is just for you guys to test the new features as it they are being added. We are aiming to publish such a test version at least once a week.

And about the Linux version: Unfortunately we don’t have a computer with a Linux Distribution installed on (Ubuntu). We could use André’s laptop, but the specif cations on that computer is very low, and it’s not an ideal computer for testing and benchmarking. So unfortunately Linux development is stalled until we can get hold of a computer. Installing Ubuntu on the main computer could work, but would than have to Build Linux Version->Reboot->Boot Ubuntu->Test Linux Version->Reboot->Boot Windows->Start Unity3D->Load Project. That sequence is not ideal at all, the development will be much quicker if the sequence was something like this: Build Linux Version->Transfer Linux Version to Ubuntu Computer->Test Linux Version. And that’s it! No rebooting, no restarting of Unity3D and loading project. A lot of time will be saved. I’m sorry about that news. But do not get upset! Ubuntu will be installed on the laptop, and the testing will be done there (not prioritized).

The preview video for the test version:

Alpha 1.6.8 – Preview #1 – WIP – Desura

Best regards,
André “Sarcoex” Nilsen
Lead Developer
Sarcoex Games

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Just to clarify a misunderstanding where the models are from

Got a negative review from someone, saying that the flashlight model is stolen.

Got this review:

Awful, Hated this piece of shit.

this game uses stolen models from other games. the new flashlight for example is from Ildefonse.

They need to make their own models and stop stealing them

(Review Score: 1)

The new flashlight is from Google Sketchup: Sketchup.google.com

The license to use Google Sketchup is here: Google.com
As far as I can tell, there is nothing that forbids to use the models commercially. If someone sees a paragraph where it is mentioned otherwise, don’t hesitate to tell us. If we have broken a legal term, the flashlight will be removed. And the old flashlight will be used instead.

The old flashlight is bought from TurboSquid: Turbosquid.com
Receipt:


More models acquired from TurboSquid:

Turbosquid.com
Turbosquid.com
Turbosquid.com
Turbosquid.com
Turbosquid.com

Models, textures and other from Unity Asset Store:
U3d.as
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U3d.as
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I hope this has clarified something.

Best regards,
André “Sarcoex” Nilsen
Lead Developer
Sarcoex Games
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Sarcoex is Haunted’s scripts and utilities are Open Source

We have decided to open source the scripts for Sarcoex is Haunted, this will help future developers and people who wants to learn programming. The source is licensed under GNU GPL V3. Some textures and meshes will also be released under the same license (only unity assets made by Sarcoex Games, or it’s members). To use any of the Unity Asset Store assets made by other authors, you need to either buy them from the author, or download them from the asset store free of charge (if they are). Those scripts, utilities, meshes, textures and assets will NOT be included, as that will violate the Unity Asset Store terms, and the other sites terms.

Some places to get assets:
Freesound.org
Audiojungle.net
Turbosquid.com
Unity3d.com

From the license:

Preamble

The GNU General Public License is a free, copyleft license for software and other kinds of works.

The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program–to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.

When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.

To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.

For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.

Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.

For the developers’ and authors’ protection, the GPL clearly explains that there is no warranty for this free software. For both users’ and authors’ sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.

Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users’ freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.

Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.

The source can be accessed from here: Code.google.com

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Alpha 1.6.8 – Flashlight Animation Preview – WIP – Update 2

A quick preview of the work in progress flashlight animation, animation is updated, and this video shows the progress.

Want to support the developers? Buy the game with the alpha funding program on Desura. Click the button below.

Desura Digital Distribution

 

If you can’t afford to buy the game, or you have but want to support the developers even more, you can donate via PayPal.

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